Gravity changes is a weird and unique rage game where you control gravity to move it has procedural generation that makes the game infinite I suggest you to :

**play Training first since arcade can feel brutal**

**In training try going back into the empty room where you can kind of practice movements**  

the arcade has:

1)lives

2)killwave

3)biomes

v 1(uploaded on 2/5)

v 1.1 :- game gets harder random, risky spikes of chaos, better UI(updated on 3/5)

v 2:-smaller biomes, power ups!, coins!, better intro(since everybody said my game was boring) (updated of 5/5)

v 2.5 :- Controller shake implemented! experience better experience using a controller(just adjust your controller to send arrow key output using joy stick)(updated on 7/5)

Updated 8 hours ago
Published 5 days ago
StatusReleased
PlatformsHTML5
Authorsin wave productions
GenrePlatformer
Tags2D, Difficult, rage, Singleplayer

Development log

Comments

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I personally really like the overall idea! I feel like the hook isn't strong, but the gameplay is ok, it just takes some time to get into the flow, and there aren't many things keeping the interest in the game, it get's boring at times.

thanks for your feed back I learnt a lot about what should be improved I have worked on my code to make game interesting I will upload the new version soon!

Really like the idea of this game! Although the UI could use some polishing the gameplay loop is really interesting!

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thanks for feedback 

please let me know if  you have any other feedback since this is my first completed web game

Very well designed game for your first web game experience! I suggest maybe adding rotations to the player sprite to roll along with player controls(gravity). Also maybe add game mode options for easier/more forgiving gravity options. These are just suggestions for core gameplay but you could also add extra background art, music and obstacles.

(1 edit)

thanks for these suggestion I have made the training mode easier(but also kind of slower) and am working on making the main game interesting and I also removed the pre start(try training  mode.... one) and got a better method to let the player know they have to use full screen